Game Design A Practical Approach (Game Development Series) by Paul Schuytema

Cover of: Game Design | Paul Schuytema

Published by Charles River Media .

Written in English

Read online

Subjects:

  • Computer games,
  • Software engineering,
  • Video & Electronic - General,
  • Computers,
  • Computers - Games,
  • Computer Books: General,
  • Computers / Entertainment & Games / General,
  • Game development schools; game Business models; game design; game demographics; storytelling; narrative; game genres; interface design,
  • Computer Graphics - Game Programming,
  • Programming

Book details

The Physical Object
FormatPaperback
Number of Pages416
ID Numbers
Open LibraryOL8793492M
ISBN 101584504714
ISBN 109781584504719

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Calling these perspectives ‘lenses’, the author covers basic game design principles that are useful for games of all genres and platforms.

The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames.

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It comes in three forms, a book from Lulu, an e-book from Amazon (not free), and on-line as HTML. So even if it's not a free e-book as in the OP, it's still free to read (and you could download all the HTML pages if you really wanted to read if offline).

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It takes the fundamentals of commercial video games and put it is black and white for you to see. While it is not exactly a good read for an experienced designer is a great starting point for a novice, and it can never hurt to see some of the basic put 3/5(5).The book is targeted at the new game designer, but seeks to provide enough depth to be broadly useful to working designers.

It perhaps goes without saying that this is a book on game design, not.

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